


There are very few NPCs that can be interacted with, and while the player can speak with them, the game aims to tell a mainly linear and fixed story so there are not dozens of branching paths, although there are a few consequences for some dialog choices. Due to no split screen, the players share the same screen and the players' boundaries are restricted by the camera, forcing the two players to stay close and move in tandem.Ĭyrus with the wasteland stranger in the Atomic Diner The game allows for two-player co-op multiplayer. Each playable character has some skills that are unique to them. Skills have the same function as perks in other Fallout games. While puzzles are absent for most of the game, chapter three has a few of them. The game also contains some light platforming elements such as jumping across bottomless pits and crouching under lasers which will instant kill the player. Brotherhood of Steel plays like a dungeon crawling run-and-gunner.
